This is a tentative timetable. It will be updated frequently. Check often!
Click here to jump to this week's schedule.
Date | Topics | Class Materials | Reminders | |
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W | 01-16 | overview | PPT | fill out pandemic plan contact info form |
Lab 01 | install Flash CS3 (Flash 9), Flash workspace, drawing tools | PPT | ||
F | 01-18 | vector graphics vs. bitmap images
symbol in Flash, master copy vs. instance, naming movieclip instances
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PPTs: 1. vector graphics vs. bitmap images 2. symbols in Flash Reading: Digital Media Primer Chapter 8 pdf file Sections 8.5 and 8.6.2 |
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M | 01-21 | University holiday: MLK Day | ||
W | 01-23 | basic animation concepts: keyframes, frame-by-frame, tweening
animation: frame rate, mask, motion guide (part of the lecture will be combined with the lab) |
PPTs: 1. animation basics 2. mask, frame rate, motion guide |
10-min quiz #1 on materials covered in lecture on Jan. 18 |
Lab 02 | Animation Basics: onion skin, insert/remove frames/keyframes, frame-by-frame animation, shape tween, motion tween, mask | Lab02 instructions and example completed animation
example completed files: |
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F | 01-25 | overview of programming concepts and constructs (part 1) | PPT: programming fundamentals (part 1) | |
M | 01-28 | continue on overview of programming concepts and constructs (part 1)
overview of programming concepts and constructs (part 2) |
PPT: programming fundamentals (part 2) Reading: Digital Media Primer Chapter 9 pdf file Homework #1: identify programming constructs (due Wed): |
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W | 01-30 | continue on overview of programming concepts and constructs (part 2)
variables vs. string literals event handlers (part 1) where do scripts go |
PPTs: 1. about this week's short quiz 2. variables vs. string literals 3. events and event handlers (part 1) Reading: Digital Media Primer Chapter 11 pdf file Sections 11.1 to 11.6 |
Homework #1 due in class |
Lab 03 | use of trace( ), learn to read syntax error report, locate and fix syntax errors, identify pairing curly braces and parentheses, variables vs. string literals | Lab manual | ||
F | 02-01 | event handlers (part 2)
controlling movieclip instances' properties |
PPTs: 1. event handling (part 2) 2. controlling movieclip instances Homework #2: event handling (due Mon) |
10-min quiz #2 on materials covered in lectures: Jan. 25, Jan. 28 and Jan. 30 |
M | 02-04 | collision detection (built-in hitTestObject( ) and hitTestPoint( ) methods) | PPTs: - collision detection - movieclip instance naming convention for this class Homework #3: |
upload Homework #2 before class |
W | 02-06 | understanding ENTER_FRAME event
generate random numbers work with text in Flash (the lecture will be combined with the lab) |
PPTs: 1. Math.random( ) 2. working with text in Flash |
upload Homework #3 by 12:00 noon |
Lab 04 | File #1: Program a Pong game: custom-define function, calling a function, mouse event handler method, frame event handler method, if/else, logical operator, hitTestObject( ), dynamic text | File #1: Pong game: - PPT - Part 1, Part 2 - extra credits |
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F | 02-08 | Lab 04 File #1: reduce code duplication
control the playhead (gotoAndPlay( ), gotoAndStop( )) Lab 04 File #2: Interactive hairstyle customization: controlling the playhead using gotoAndStop( ) and stop( ) |
PPT: controlling playhead
File #2: hairstyle customization: |
upload the lab04 files (Pong game and hairstyle, and any Pong game extra credit files) by mid-night Friday night |
M | 02-11 | recap on Lab 04: solutions to extra credits for Lab 04 (Pong game lab)
modeling gravity |
PPT: modeling gravity
Homework #4: start a side-scrolling platform game: |
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W | 02-13 | the lecture will be combined with the lab | About Test #1: - on Feb. 20 (Wed) - about 1 hour - cover materials from Jan. 25 to Feb. 18 |
upload Homework #4 by 12:00 noon
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Lab 05 | Program a continuous scrolling platform game: keyboard event handling, mouse event handling, if/else, modeling gravity, collision detection, problem-solving (continuous scrolling and making the items reappear) | instructions handout given in class
see how the completed file work |
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F | 02-15 | arrays
recap on Lab05: solutions to the two extra credits |
Arrays: - PPT - supplementary reading |
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M | 02-18 | loops (part 1): while-loop and for-loop
Review |
PPT: while loop and for loop
Reading: Digital Media Primer Chapter 11 pdf file Sections 11.10.4 |
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W | 02-20 | TEST #1 | About Test #1: - about 1 hour - cover materials from Jan. 25 to Feb. 18 Expectations and practice questions: see the pdf posted on Feb. 13 |
Last day to drop classes |
No lab | ||||
F | 02-22 | go over HW#5 | Homework #5 (due Mon): Starting a Tic-tac-toe board game: - instructions - see how the completed file works |
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M | 02-25 | loops (part 2): for..in, do..while, nested loops
finish up animation basics: frame rate, motion guide (from Jan. 23) |
PPT: loops (part 2) | upload Homework #5 before class |
W | 02-27 | recap on Test #1
(the lecture will be combined with the lab) |
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Lab 06 | Program a tic-tac-toe game: use of 2-dimensional array, custom-define functions, parameter passing, return a value, nested for-loop, problem-solving | tic-tac-toe game: - instructions - see how the completed file, in-progress files, and extra credit files work |
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F | 02-29 | swap
the values of two variables
sorting algorithms: selection sort, bubble sort, insertion sort |
PPTs: 1. swap 2. selection sort 3. bubble sort 4. insertion sort To practice for Wed quiz: run the code with different arrays and verify your prediction of the progress of the sorting process |
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M | 03-03 | more on programming concepts and constructs: switch statement
intro to OOP, objects, classes (Part 1) |
PPTs: 1. switch statement 2. OOP (Part 1) Reading: pdf file on OOP concepts OOP code example: |
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W | 03-05 | more on programming concepts and constructs: scope of variables (global, local, and timeline)
collision detection (simple distance-based) debugger |
PPT: 1. scope of variables 2. simple distance-based collision detection (see PPT of the Lab 07 Part A below) 3. debugger |
10-min quiz #3 on 3 sorting algorithms and swtich statements |
Lab 07 | Part A: simple distance-based collision detection
Part B: scope of variables |
Part A: - PPT - description and how the completed file works Part B: Lab questions: Note down your answers on paper, and type the answers into the Comments box on Blackboard when you upload the file for Part A. |
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F | 03-07 | intro to OOP, objects, classes (Part 2)
inheritance |
PPT: Intro to OOP Part 2
To download any code examples, right-click on the link and choose Save Link As... OOP code example: OOP code example: PPT: inheritance code examples: Example #2: |
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M | 03-10 | Srping break | ||
W | 03-12 | |||
F | 03-14 | |||
M | 03-17 | use addChild( ) to give an instantiated object a visual representation
review: OOP basics, inheritance |
PPT: give an instantiated object a visual representation
OOP code example of giving an instantiated object a visual representation Reading on Linkage and addChild() if you feel you need some reading about them: Digital Media Primer, Chapter 11, Section 11.10.5 |
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W | 03-19 | static attribute for class properties and methods | PPT: static attribute
Example: static property |
20-min quiz #4 on OOP basics, inheritance, and giving instantiated objects a visual representation |
Lab 08 | OOP Pong | OOP Pong - how the completed file works - PPT |
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F | 03-21 | Good Friday | ||
M | 03-24 | pre-lab for lab 09
event listener code that allow simultaneous multiple key presses (No Powerpoint; take notes) create multiple instantiated objects with a visual representation using array and for-loop review: give an object a visual representation, and for multiple objects using array and for-loop
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PPT: create multiple instantiated objects with a visual representation using array and for-loop
Pre-lab09 (due Wed at beginning of class): print it out and fill in the code, or copy them on index cards and fill in the code on the other side of the index cards |
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W | 03-26 | 3d linear perspective basics for Lab09
human visual perception: psychological depth cues |
PPT: basic ideas and math for depicting linear perspective | pre-lab09 due at the beginning of the class |
Lab 09 | Program a 3d drive-through fly-through: keyboard event, frame event, simultaneous multiple key presses, if-statements, basic math for 3d linear perspective, generate 100 trees and invoke methods for 100 trees using for loop and array, static properties, addChild( ), modeling gravity and friction | instruction (handout given in class) | ||
F | 03-28 | lab09 followup
(Bring Thinkpad if possible)
About the final project |
lab09 followup: 1. handout (given in class) 2. PPT: focal length 3. PPT: wrapping 4. PPT: trees go behind viewer interactive demo: human visual perception: psychological depth cues About the final project (see Final Project Description). HW: write up a brief description of your final project idea, and upload to Blackboard before next class lab09 questions (given in class) |
Lab09 due before class
sign up a time for an individual meeting about your project (to discuss your project ideas and plan for programming it) |
M | 03-31 | encapsulation
access specifiers: public, private, protected, internal polymorphism |
PPTs: 1. encapsulation, access specifiers 2. polymorphism Code examples: Animal.as, Dog.as, Cat.as, Bird.as, Frog.as, BigFoot.as, demo-polymorphism.fla |
due: 1. a brief description of your final project idea 2. lab09 questions 3. sign up an individual meeting time |
W | 04-02 | naming conventions, commenting, coding style | PPT: naming conventions, commenting, coding style | |
Lab 10 | Start working on your project, based on what we have discussed in the individual meeting. Everyone must create at least one class (must be related to your project), instantiate one or more objects from the class, give the instantiated object visual representation, write class method(s) and invoke the method(s) to make the object move or change on stage. | Examples of what to expect for lab10 files | ||
F | 04-04 | problem-solving examples:
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About Test #2: expectations and practice questions
PPTs: |
Lab 10 is due before class |
M | 04-07 | followup of Lab09: answers to the extra credits and lab questions
problem-solving examples:
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About first version of your project
PPTs: |
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W | 04-09 | |||
Lab 11 | Write short programs:
Program #1: toggle Program #2: shuffle a list of items, such as a deck of cards Program #3: tiling objects on a grid Program #4: randomize timing using Timer object to program a tortoise and hare race |
See how the completed files work
PPT: Program #2 shuffle |
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F | 04-11 | TEST #2 | About Test #2: - expectations and practice questions - about 1 hour - cover materials from Feb. 25 to Apr. 9 |
TEST #2 |
M | 04-14 | controlling sound playback using Actionscript
startDrag( ) and stopDrag( ) controlling masks using Actionscript snapping to a grid |
PPTs: 1. controlling audio playback 2. drag 3. draggable mask 4. snapping |
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W | 04-16 |
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Lab 12 | Program #1:
sound Program #2: draggable mask Program #3: snapping to a grid |
How the completed files work | ||
F | 04-18 | binary notation, binary-decimal conversion, hexadecimal-decimal conversion, representation of information on computers | PPTs: 1. binary notation 2. hexadecimal notation 3. color representation |
DUE: version 1 of your project due before class |
M | 04-21 | searching algorithms: linear search, binary search
setting color using ActionScript |
PPTs: 1. linear search and binary search 2. setting color using ActionScript 3. filters sample checklist for project (handout given in class) |
If you want to meet to discuss the final version of your project, sign up a time for an individual meeting. You can also go to the above Web page any time to check the time you have signed up. |
W | 04-23 | filters (continued) | ||
Lab 13 | Program #1: Adjust color using ActionScript: hairstyle again, but dye the hair
this time!
Program #2: Glow filter Program #3: Blur filter |
How the completed files work | ||
F | 04-25 | binary notation of fractions
FlashLite (for cell phones) Identify programming constructs in other programming languages |
PPT: fractions in binary notations
Handouts given in class: Microsoft Visual C++ 2005 Express Edition installer on CD (handed out in class) |
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M | 04-28 | Lab 14 Program #1: A simple sales tax calculation--first trial on C++ Program #2: Program a simple ASCII art animation in C++ Bring Thinkpad; class is held in room 241 today |
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DUE: final version of your project due before class
Pre-lab: have Microsoft Visual C++ 2005 Express Edition installed on your Thinkpad before class |
W | 04-30 | last-minute questions, about the final exam
teaching eval. |
About the final exam | last day of class |
Lab 15 | Program #1: apply programming concepts in other programming languages: a tic-tac-toe game in C++
Program #2: a battleship game in C++ |
tictactoe C++ file
Board.h |
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W | 05-07 | Final Exam (9:00am, Manchester 241)
Alternate session: 2:00PM, Room: 242 |
About final exam |