Week 1 Day 3: Start a Pong Game
Learning Objectives:
- Write event listener code for mouse and frame events
- Write code to move movieclip instances
- Use of Math.random() to add randomness to the ball's starting position and speed
How the Completed File Works:
- The ball starts with a random angle and random y at the right edge of the stage.
- Every time the ball returns to the right edge to start again, its angle and y are randomized.
- The ball bounces off the top and bottom edges of the stage.
- The score is displayed on stage.
- Every time the paddle hits the ball, the score is incremented by 1.