From: gerald_a_levy (gerald_a_levy@MSN.COM)
Date: Thu May 08 2003 - 08:56:43 EDT
A methodological digression: Can we not all agree that there are many puzzling characteristics of the subject matter of capitalism? Let's take this metaphor of a puzzle a step further and develop rules for a new board game called: "Capitalism -- The Puzzle." Here's the way I conceive of the game: The 'game' begins with each player being given an unspecified number of puzzle pieces. The puzzle pieces are parts of capitalism -- the real and the concrete. The game begins by attempting to comprehend how all of the pieces fit together and in what order. Thus, it is not a deductive game where after we put in one piece we go on to consider logically what the next piece to be fitted will be. Instead, we must have a grasp from the outset before we select the first piece (or write about the puzzle) how all of the pieces are at least basically and essentially related to each other. A crucial step in the game begins when each player selects a first piece -- because if one selects the wrong first piece (e.g. 'population') then one can't be able to go on to complete the game. This is a very difficult game, though, for various reasons -- not the least of which is that there are six different levels of the game and each of those levels is further sub-divided. The game is concluded and a player wins when all of the puzzle pieces are pieced together. * Has anyone yet completed this game? * How should the game rules be further specified? * Is there anything essentially wrong or misleading with the explanation of the game above? * How is this game related to the board game developed by Bertell Ollman called "Class Struggle "? In solidarity, Jerry
This archive was generated by hypermail 2.1.5 : Fri May 09 2003 - 00:00:00 EDT