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W |
08-29 |
overview |
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Lab 01 |
Install Flash 8, Flash workspace, drawing tools |
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F |
08-31 |
vector graphics vs. bitmap images, symbol types, master copy vs. instance, naming movieclip instances |
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M |
09-03 |
symbols in Flash (cont'd)
basic animation concepts: keyframes, frame-by-frame, tweening |
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W |
09-05 |
animation: frame rate, mask, motion guide
(part of the lecture will be combined with the lab) |
10-min quiz #1 on materials covered in lectures: Aug. 31 and Sept. 03 |
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Lab 02 |
Animation Basics: onion skin, insert/remove frames/keyframes, frame-by-frame animation, shape tween, motion tween, mask |
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F |
09-07 |
overview of programming concepts and constructs (part 1) |
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M |
09-10 |
overview of programming concepts and constructs (part 2) |
Homework #1 due in class |
W |
09-12 |
event handlers (part 1)
where do scripts go |
10-min quiz #2 on materials covered in lectures: Sept. 07 and Sept. 10 |
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Lab 03 |
use of trace( ), learn to read syntax error report, locate and fix syntax errors, identify pairing curly braces and parentheses, variables vs. string literals |
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F |
09-14 |
event handlers (part 2)
controlling movieclip instances' properties |
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M |
09-17 |
collision detection (built-in hitTest( ) method) |
upload Homework #2 before class |
W |
09-19 |
controlling the playhead (gotoAndPlay( ), gotoAndStop( ))
working with text in Flash
(the lecture will be combined with the lab) |
10-min quiz No quiz this week; replaced by Homework #3
upload Homework #3 by 12:00 noon |
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Lab 04 |
Part A: Program a Pong game: custom-define function, calling a function, mouse event handler method, frame event handler method, if/else, logical operator, hitTest( ), dynamic text
Part B: Interactive hairstyle customization: controlling the playhead using gotoAndStop( ) and stop( ) |
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F |
09-21 |
arrays |
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M |
09-24 |
while-loop and for-loop
Review |
upload Homework #4 before class |
W |
09-26 |
Review (cont'd: capture keypresses and if-statement)
Recap on Lab 04: solutions to extra credits for Lab 04 (Pong game lab) |
10-min quiz #3 on arrays and loops |
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Lab 05 |
Program a tic-tac-toe game: use of 2-dimensional array, custom-define functions, parameter passing, return a value, problem-solving |
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F |
09-28 |
more on loops: for..in, do..while, nested loops
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M |
10-01 |
shuffle a deck of card: application of array and splice
Review (cont'd) |
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W |
10-03 |
TEST #1 |
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Last day to drop classes |
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F |
10-05 |
swap
sorting algorithms: selection sort, bubble sort |
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M |
10-08 |
sorting algorithm: insertion sort
Modeling gravity
Bring ThinkPad if possible (then you can test out the gravity code in class) |
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W |
10-10 |
Basic math for depicting 3d linear perspective,
and translate them into code for Lab06 |
10-min quiz #4 on 3 sorting algorithms |
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Lab 06 |
Program a 3d drive-through fly-through (Part 1): keyboard events, if-statements, basic math for 3d linear perspective |
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Upload your Lab06 (Part 1) file before Friday class. |
F |
10-12 |
Lab06 (Part 2):
generate 100 trees, for loop, attachMovie(), wrapping, modeling gravity and friction, swapDepths( )
Bring ThinkPad |
The Part 2 file is due Monday 2:00PM. |
M |
10-15 |
Lab06 follow-up: wrapping, swapDepths(), using functions to organize code
planning and starting a platform game (HW05) |
upload Lab 06 (Part 2) before class |
W |
10-17 |
(the lecture will be combined with the lab) |
10-min quiz No quiz this week; replaced by Homework #5 and #6 (DUE 1:00PM) |
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Lab 07 |
Program a continuous scrolling platform game: keyboard events, if/else, modeling gravity, collision detection, problem-solving (continuous scrolling and making the items reappear) |
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Pre-lab required (from Homework #5)
DUE Sunday at 9:00PM |
F |
10-19 |
Fall Break |
M |
10-22 |
data types
more on programming concepts and constructs: scope of variables (global, local, and timeline) |
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W |
10-24 |
Lab07 follow-up (about organizing code using functions)
debugger
collision detection (simple distance-based) |
10-min quiz No quiz this week; replaced by Homework #7 (due in class) |
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Lab 08 |
Part 1: data types, scope of variables, organize code using functions, reduce code duplication using functions
Part 2: simple distance-based collision detection |
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F |
10-26 |
about the final project (see Final Project Description)
more on programming concepts and constructs: switch statement
intro to OOP, objects, classes (Part 1) |
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M |
10-29 |
intro to OOP, objects, classes (Part 2)
giving an instantiated object a visual representation |
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W |
10-31 |
giving multiple instantiated objects a visual representation using attachMovie() |
10-min quiz #5
Upload Homework #8 by 9:00PM Tue |
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Lab 09 |
Part 1. Give an object a visual representation
Part 2. OOP Pong |
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F |
11-02 |
inheritance |
M |
11-05 |
encapsulation
access specifiers: public, private, static
naming conventions, commenting, coding style |
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W |
11-07 |
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10-min quiz #5 on switch statement, data types, and scope of variables, OOP, inheritance, encapsulation, access specifiers, and coding style |
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Lab 10 |
Part 1. Inheritance
Part 2. Start working on your project, based on what we have discussed in the individual meeting. Everyone must create at least one class (must be related to your project), instantiate one or more objects from the class, give the instantiated object visual representation, write class method(s) and invoke the method(s) to make the object move on stage. |
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Due on Sunday at noon |
F |
11-09 |
polymorphism
problem-solving example: generate random timing |
Lab 10 is due on Sunday at noon |
M |
11-12 |
problem-solving: examples:
- toggle
- shuffle a deck of cards
- nested movieclips (no PPT for this one)
Bring Thinkpad |
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W |
11-14 |
Tiling
3d collision detection (no PPT for this one) |
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Lab 11 |
Write short programs:
Program #1: toggle
Program #2: shuffle a list of items, such as a deck of cards
Program #3: randomize timing using getTimer(): turtle and bunny race
Program #4: tiling movieclip instances on a grid |
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F |
11-16 |
TEST #2 |
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TEST #2 |
M |
11-19 |
binary notation, binary-decimal conversion, hexadecimal-decimal conversion, representation of information on computers |
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W |
11-21 |
Thanksgiving holidays |
F |
11-23 |
M |
11-26 |
binary notation of fractions
searching algorithms: linear search, binary search
ActionScript refresher |
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W |
11-28 |
ActionScript refresher (continued)
controlling audio playback using Actionscript
startDrag( ) and stopDrag( )
controlling masks using Actionscript
snapping to a grid |
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Lab 12 |
Lab 12:
Program #1:
audio
Program #2:
draggable mask
Program #3: snapping to a grid |
How the completed files work:
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F |
11-30 |
Strategies for collision detection in the 3d fly-through
Use of _currentframe and _totalframes to control playback of a triggered animation
apply programming concepts in other programming languages |
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M |
12-03 |
Lab 13
Program #1: A simple sales tax calculation--first trial on C++
Program #2: Program a simple ASCII art animation in C++
Bring Thinkpad |
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Pre-lab: have Microsoft Visual C++ 2005 Express Edition installed on your Thinkpad before class |
W |
12-05 |
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Lab 14 |
Program #1: apply programming concepts in other programming languages: a tic-tac-toe game in C++
Program #2: a battleship game in C++ |
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10-min quiz #6
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F |
12-07 |
ActionScript 3.0
FlashLite (for cell phones)
last-minute questions, about the final exam
teaching eval. |
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last day of class |
M |
12-10 |
Final Exam 9:00am
Room: Manc 241
Bring Thinkpad
Alternate Exam Time: 2:00pm
Room: Manc 242
Bring Thinkpad
Students planning to come to this alternate session: Andrew, Katie, Marc |
About final exam |